Wii U (Fall Release) Xbox One, Playstation 3, Playstation 4, Xbox 360
£40.00 Wii U (Pre - order only)
£38.19 XBOX ONE
£41.57 Xbox 360
£79.85 Dead Sec Edition (PS4/Xbox One/Xbox360/PS3 Exclusive)
£55.90 Dead Sec Edition (PC/DVD)
27 May 2014
Wii U (Fall 2014)
Watch_Dogs is the first in a series of games developed by Ubisoft Montreal and Published by Ubisoft, the game was supposed to be released latter 2013 but was delayed due to numerous problems, the game itself is sold exclusively on t's hacking mechanic and it's ability to give you a choice to either walk on the side of good or the side of evil.
You play the games protagonist Aiden Pierce who loses his niece in a car crash, Aiden goes down a dark path in an act of revenge to track down his niece's killers.
The Game combines the abilities of crafting, rpg elements, combat styles and driving similar to games such as GTA and Arkham City, their is a unique gaming mechanic that allows you to hack several different systems including camera's, computers, laptops and mobile devices to enable you to continue through the game in your so called quest for redemption.
The Voice Acting is is done using general american, the characters themselves however seem to be out of sink with their gaming counterparts at times their bodies represent subtle differences to their chosen characters.
Graphical style is similar to most game on current gen systems looking life like, characters are produced using motion capture with 3d scaling.
- Dependant on style, game time can be either 21 hours (fastplay) 60 hours ( completionist)
- Story seems out of sink
- Characters seem bland.
- Loading times are constant and are extremely slow.
- the pacing is inconsistent
Watch_Dogs has no idea what it wants to be, in terms of story, character development and the fact that Aiden Pierce is supposed to be a likeable protagonist.
- Great Graphics
- Tons of missions
- Chen is the msot likeable character in this game.
-prepares you for the sequal
- combat mechanic is enjoyable and easy to use.
- going from one place to another takes long and is used to pad out the game.
- too many loading times.
- Story has no idea what it wants to be.
Mike: 6 out of 10
Ollie: 4 out of 10